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 *  Managing global state for the VHDL code generator.
 *  Copyright (C) 2009  Nick Gasson (nick@nickg.me.uk)
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  GNU General Public License for more details.
 *  You should have received a copy of the GNU General Public License along
 *  with this program; if not, write to the Free Software Foundation, Inc.,
 *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

#include "state.hh"
#include "vhdl_syntax.hh"
#include "vhdl_target.h"

#include <algorithm>
#include <string>
#include <map>
#include <set>
#include <cstring>

using namespace std;

 * This file stores all the global state required during VHDL code
 * generation. At present we store the following:
 *  - A mapping from Verilog signals to the VHDL scope (entity, etc.)
 *    where it is found, and the name of the corresponding VHDL signal.
 *    This allows us to support renaming invalid Verilog signal names
 *    to valid VHDL ones.
 *  - The set of all VHDL entities generated.
 *  - The currently active entity. "Active" here means that we are
 *    currently generating code for a process inside the corresponding
 *    scope. This is useful, for example, if a statement or expression
 *    in a process needs to add are referencing something in the containing
 *    architecture object.

 * Maps a signal to the scope it is defined within. Also
 * provides a mechanism for renaming signals -- i.e. when
 * an output has the same name as register: valid in Verilog
 * but not in VHDL, so two separate signals need to be
 * defined. 
struct signal_defn_t {
   std::string renamed;     // The name of the VHDL signal
   vhdl_scope *scope;       // The scope where it is defined

// All entities to emit.
// These are stored in a list rather than a set so the first
// entity added will correspond to the first (top) Verilog module
// encountered and hence it will appear first in the output file.
static entity_list_t g_entities;  

// Store the mapping of ivl scope names to entity names
typedef map<string, string> scope_name_map_t;
static scope_name_map_t g_scope_names;

typedef std::map<ivl_signal_t, signal_defn_t> signal_defn_map_t;
static signal_defn_map_t g_known_signals;

static vhdl_entity *g_active_entity = NULL;

// Set of scopes that are treated as the default examples of
// that type. Any other scopes of the same type are ignored.
typedef set<ivl_scope_t> default_scopes_t;
static default_scopes_t g_default_scopes;

// True if signal `sig' has already been encountered by the code
// generator. This means we have already assigned it to a VHDL code
// object and possibly renamed it.
bool seen_signal_before(ivl_signal_t sig)
   return g_known_signals.find(sig) != g_known_signals.end();

// Remember the association of signal to a VHDL code object (typically
// an entity).
void remember_signal(ivl_signal_t sig, vhdl_scope *scope)

   signal_defn_t defn = { ivl_signal_basename(sig), scope };
   g_known_signals[sig] = defn;

// Change the VHDL name of a Verilog signal.
void rename_signal(ivl_signal_t sig, const std::string &renamed)

   g_known_signals[sig].renamed = renamed;

// Given a Verilog signal, return the VHDL code object where it should
// be defined. Note that this can return a NULL pointer if `sig' hasn't
// be encountered yet.
vhdl_scope *find_scope_for_signal(ivl_signal_t sig)
   if (seen_signal_before(sig))
      return g_known_signals[sig].scope;
      return NULL;

// Get the name of the VHDL signal corresponding to Verilog signal `sig'.
const std::string &get_renamed_signal(ivl_signal_t sig)

   return g_known_signals[sig].renamed;

// TODO: Can we dispose of this???
// -> This is only used in logic.cc to get the type of a signal connected
//    to a logic device -> we should be able to get this from the nexus
ivl_signal_t find_signal_named(const std::string &name, const vhdl_scope *scope)
   signal_defn_map_t::const_iterator it;
   for (it = g_known_signals.begin(); it != g_known_signals.end(); ++it) {
      if (((*it).second.scope == scope
           || (*it).second.scope == scope->get_parent())
          && (*it).second.renamed == name)
         return (*it).first;

// Compare the name of an entity against a string
struct cmp_ent_name {
   cmp_ent_name(const string& n) : name_(n) {}
   bool operator()(const vhdl_entity* ent) const
      return ent->get_name() == name_;

   const string& name_;

// Find an entity given its name.
vhdl_entity* find_entity(const string& name)
   entity_list_t::const_iterator it
      = find_if(g_entities.begin(), g_entities.end(),

   if (it != g_entities.end())
      return *it;
      return NULL;

// Find a VHDL entity given a Verilog module scope. The VHDL entity
// name should be the same as the Verilog module type name.
// Note that this will return NULL if no entity has been recorded
// for this scope type.
vhdl_entity* find_entity(const ivl_scope_t scope)
   assert(ivl_scope_type(scope) == IVL_SCT_MODULE);

   scope_name_map_t::iterator it = g_scope_names.find(ivl_scope_tname(scope));
   if (it != g_scope_names.end())
      return find_entity((*it).second);
      return NULL;

// Add an entity/architecture pair to the list of entities to emit.
void remember_entity(vhdl_entity* ent, ivl_scope_t scope)
   g_scope_names[ivl_scope_tname(scope)] = ent->get_name();

// Print all VHDL entities, in order, to the specified output stream.
void emit_all_entities(std::ostream& os, int max_depth)
   for (entity_list_t::iterator it = g_entities.begin();
        it != g_entities.end();
        ++it) {
      if ((max_depth == 0 || (*it)->depth < max_depth))

// Release all memory for the VHDL objects. No vhdl_element pointers
// will be valid after this call.
void free_all_vhdl_objects()
   int freed = vhdl_element::free_all_objects();
   debug_msg("Deallocated %d VHDL syntax objects", freed);

   size_t total = vhdl_element::total_allocated();
   debug_msg("%d total bytes used for VHDL syntax objects", total);

// Return the currently active entity
vhdl_entity *get_active_entity()
   return g_active_entity;

// Change the currently active entity
void set_active_entity(vhdl_entity *ent)
   g_active_entity = ent;
 * True if two scopes have the same type name.
static bool same_scope_type_name(ivl_scope_t a, ivl_scope_t b)
   return strcmp(ivl_scope_tname(a), ivl_scope_tname(b)) == 0;

 * True if we have already seen a scope with this type before.
 * If the result is `false' then s is stored in the set of seen
 * scopes.
bool seen_this_scope_type(ivl_scope_t s)
   if (find_if(g_default_scopes.begin(), g_default_scopes.end(),
               bind1st(ptr_fun(same_scope_type_name), s))
       == g_default_scopes.end()) {
      return false;
      return true;

 * True if this scope is the default example of this scope type.
 * All other instances of this scope type are ignored.
bool is_default_scope_instance(ivl_scope_t s)
   return find(g_default_scopes.begin(), g_default_scopes.end(), s)
      != g_default_scopes.end();

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